Video games and learning : teaching and participatory culture in the digital age /
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a co...
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Format: | Book |
Language: | English |
Published: |
New York :
Teachers College Press,
[2011]
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Series: | TEC series.
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3rd Floor
Call Number: |
GV1469.3 .S76 2011 |
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Copy 1 | Available |